Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Among the Dark Elves no one in more noble and brave than a Lizard Lord. These knights, often members of the aristocracy, ride lizards older and bigger than the ones ride by Lizard Riders and Lizard Masters. Lizard Lords have been trained at spear since childhood and their lizards can cut in two a man, so they must be dealt with great care.
Vorherige Stufe: | Lizard Master |
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Nächste Stufe: | |
Kosten: | 45 |
LP: | 68 |
Bewegungskosten: | 7 |
EP: | 120 |
Level: | 3 |
Tag-/Nachteinfluss: | lichtscheu |
ID | BM Dark Elf Lizard Lord |
Fertigkeiten: |
deathlance Stich | 20 - 2 Nahkampf | Ansturm | |
bite Klinge | 11 - 3 Nahkampf |
Resistenzen: | |
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Klinge | 0% |
Stich | 0% |
Wucht | 0% |
Feuer | -10% |
Kälte | -20% |
Arkan | 10% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 5 | 40% |
Burg | 1 | 50% |
Dorf | 1 | 40% |
Flachland | 1 | 30% |
Gefroren | 4 | 20% |
Höhle | 1 | 40% |
Hügel | 1 | 50% |
Küstennahes Riff | - | 0% |
Pilzhain | 1 | 40% |
Sand | 1 | 40% |
Seichtes Wasser | 3 | 20% |
Sumpf | 2 | 40% |
Tiefes Wasser | 100 | 20% |
Unbegehbar | 100 | 0% |
Unpassierbar | 100 | 0% |
Wald | 2 | 40% |